![diablo 2 median xl ultimative dual wield barbarian build diablo 2 median xl ultimative dual wield barbarian build](https://i.imgur.com/9QHm6j2.png)
NPC sell limits have been modified for acts 1 and 2 in hatred. įixed a bug that allowed eagle stance to bypass immunity shields. įixed a bug that would allow people to use Yshari Set skills on regular areas. įixed gamebreaking state collision between Liche Form and Graveyard. įixed Athulua erroneously spawning in Tran Athulua. įixed Level Challenge 1 level requirement. Griswold : now has 50% chance to drop special box in terror. įixed a bug with shrine drops in The Void. Ĭertain bosses that had almost guaranteed chance to drop sacred uniques have been rebalanced. Removed quest shortcuts that somehow never made it to the documentation. Terror Strike and Solar Flare can now spawn in paladin weapons. Character Orb : removed due to clunky mechanics, being unintuitive and having broken stat scaling. I am Rich gem : color is no longer overriden by Ancient Repositories. Enchanting Crystals : items can now only be rolled once. Segnitia : reduced flat damage to 100 and crushing blow to 5%. Demonic Touch : replaced death projector reanimate with edyrem (works in toraja). Hadriel Set : reworked to include cold spell damage and pierce. Giyua's Sacrum : now adds %fire spell damage instead of cold. Thorn Field : now works with swords instead of knives. Ravage : now works with swords instead of knives. Feral Strike : now works with swords instead of knives. Orb of Annihilation : can no longer be used on left-click. Liche Form : reduced duration to 5 seconds. Chronofield : now only affects running/walking speeds. Blade Spirits : now properly display hard point synergy. Less books in the air to prevent lag spikes. Can no longer be casted on other players. Tainted Blood : now adds 15% defense per hard point and 5% per soft point. Hoplites : now have 50% physical resistance. Dragonheart : renamed from Lionheart, no longer uses armor shrine overlay and no longer slows you down. Reworked damage formula, removed %block and added hard point synergy. Blessed Life : fixed a typo on the flat damage reduction formula (thanks Vessel of Retribution : adjusted damage values to have an effective damage similar to Vessel of Judgement. Retaliate : adjusted damage to fit new skills. Superbeast : duration is now always 5 minutes. It was massively buffed some patches ago. Elemental : now deals a reasonable amount of damage. Harbinger : fixed a bug that caused the skill not to check attack rating. Werewolf Form : reworked attack rating formula. This means they were having effectively 1/10 as much survability as intended on the highest levels. Batstrike : fixed a bug that caused bats not getting any %avoid from Perfect Being. Magnetic Field : modified mechanics to work more efficiently, increased field density and max damage. Hammer of Zerae : incresed damage and weapon modifier from 3/4 to 3/2. Thundercrack : fixed a (massive) bug that made lightnings not pierce. Increased cast rate with one handed weapons. Griswold : no longer has melee-only aura on terror / destruction. Baal (throne) : no longer has a debuff aura on destruction. MarcoNecroX : removed health regeneration and reduced damage. Kabraxis : now has a chance to teleport when struck to prevent lock abusing. Stage #10 (totem) was reworked as it was buggy. Uldyssian : final stage is now free-for-all. Startled Witch : ensured no one will enter her grounds uninvited. The Void : fixed a bug that allowed boss seal to be destroyed by minions. Removed dumb 1HKO procs from several bosses. Densities : reworked on all levels in order to achieve a better stability and performance, and make the difficulty curve more natural. For example: El-Xis on Helms will create level 120 Summit runeword. Any runeword based on Zod rune (or lower), can now be mixed with Xis rune for a level 120 version. These are empowered versions of existing runewords.